Check out these materials to enhance your unit including Peter Pan Skills.
Peter Pan Skills including Prefixes, Suffixes, and Root Words
While planning this Peter Pan unit, I searched the text for prefixes, suffixes, and root words that repeated. Here is a partial list of my finds.
Prefixes
unforeseen
forecastle
forefinger
interposed
interlopers
interviews
demand
determine
declare
detect
Suffixes
neighborhood
manhood
fearsome
handsome
toward
forward
Root Words
nonconformist
formally
formation
performer
autograph
dictionary
addicted
Everything is together in one convenient pdf. This handout contains the full list of words along with chapter numbers to aid in locating the words in the text. You will also find the foldable organizers and game activities in this handout.
Peter Pan Skills Prefixes, Suffixes, and Root Words Organizers
Begin your study by having students create foldable graphic organizers for the prefixes and suffixes. These organizers can be completed as part of your Peter Pan Book Unit or independently from the book.
Study root words by having students create foldable graphic organizers. These hexagon fold organizers are always a hit with students.
Practice Prefixes, Suffixes, and Root Words with Games
After going over the prefixes and suffixes, have students practice by playing the games.
This game was such a hit that the students asked if they could play it again the next day.
Instructions for Playing the Prefix Game
- Players determine who goes first with the roll of a dice.
- During a play, the player draws a card. The player must then look at the prefixes on the trail game and move his/her marker to the first space on the trail that forms a real word by adding the prefix from the game board to the root word that is on the card.
- If a player reaches the last few spaces of the trail and a real word cannot be formed, the player must wait and try again during his/her next turn.
- The first player to reach the finish line is the winner.
Instructions for Playing the Suffix Game
- Deal out five cards to each player. Place the remaining cards in the center of the playing area to use as a draw pile.
- Players determine who goes first with the roll of a dice.
- During a play, the player spins the spinner. The player must then look at the cards in his/her hand. If a real word can be made with a word from the player’s hand and the suffix the spinner has landed on, the player writes the word on his/her chart. The used playing card is then added to the bottom of the draw pile.
- If a player can’t make a word, the player must draw a card from the draw pile and add it to his/her hand.
- The object of the game is to be the first player to use all cards in his/her hand.
2 comments
Precisely what I was looking for, thanks for posting.
Amazing!! thanks for sharing