Idiom

Anchor Charts


 

Enjoy these activities to help teach the skill idiom to your students.

Idiom Anchor Chart

Idioms are a fascinating aspect of figurative language that enrich communication with creative expression. The anchor chart visualizes idioms with engaging illustrations and definitions that help students understand the figurative meanings behind the phrases.

Definition

Start by explaining the definition of an idiom: a phrase or expression that has a figurative meaning different from its literal meaning.

Examples

Use the anchor chart to illustrate common idioms visually. For instance, "It's raining cats and dogs" explains heavy rain, while "Don't cry over spilled milk" advises not to worry about the past.

Illustrations

Encourage students to visualize idioms by creating their own illustrations to convey figurative meanings.

Class Discussions

Discuss each idiom and its meaning as a class. Explore idioms from different cultures and languages to broaden perspectives.

Application

Have students use idioms in sentences or stories to practice applying them correctly in context.

Games and Activities

Incorporate fun games such as matching idioms to their meanings or creating comic strips using idioms.

Additional Idiom Resources


Follow the links under the images to additional idiom resources.

Game Instructions

The object of the game is to get the most matches. A match is an idiom on one card/space and its meaning on a different card/space. The meanings are in red font and the idioms are typed in black with accompanying pictures.

  1. The youngest player goes first.
  2. On a turn, a player deletes 2 cards to see what is underneath. If the definition and idiom match, the player earns a point. The player then takes another turn, by deleting two cards. The player continues until the player misses.
  3. When there is a miss, click the undo arrow twice to place the cards back on the gameboard. That player's turn ends - and all players try to remember which cards were turned over for future matches.
  4. The game continues until all cards have been matched.
  5. The winner is the player with the most matches.
Get the free activity here