Idiom

Anchor Charts


 

Enjoy these activities to help teach the skill idiom to your students.

Idiom Anchor Chart
Teaching Idioms in the Classroom

Idioms are a fun and engaging way to enhance students' understanding of figurative language. Here are some helpful tips for using the anchor chart effectively in your classroom:

  • Definition: Start by explaining the definition of an idiom to your students. An idiom is a phrase or expression that has a figurative meaning different from its literal meaning.
  • Examples: Use the anchor chart to show visual representations of common idioms. For instance, "It's raining cats and dogs" illustrates heavy rain, while "Don't cry over spilled milk" suggests not to worry about things that cannot be changed.
  • Illustrations: The illustrations on the anchor chart help students visualize and better understand the figurative meanings of idioms. Encourage students to come up with their own illustrations for additional idioms.
  • Class Discussions: Discuss each idiom and its meaning with the class. Ask students if they can think of similar idioms in their language or culture.
  • Application: Have students use idioms in sentences or short stories. This practice helps solidify their understanding and ability to use idioms correctly.
  • Games and Activities: Incorporate idiom-related games and activities, such as matching idioms to their meanings or creating comic strips using idioms.

By integrating idioms into your language arts lessons, you can enhance students' figurative language skills and make learning more enjoyable. Use the anchor chart as a reference tool throughout your unit on idioms.

Additional Idiom Resources


Follow the links under the images to additional idiom resources.

 

 

 

 

Game Instructions

The object of the game is to get the most matches. A match is an idiom on one card/space and its meaning on a different card/space. The meanings are in red font and the idioms are typed in black with accompanying pictures.

  1. The youngest player goes first.
  2. On a turn, a player deletes 2 cards to see what is underneath. If the definition and idiom match, the player earns a point. The player then takes another turn, by deleting two cards. The player continues until the player misses.
  3. When there is a miss, click the undo arrow twice to place the cards back on the gameboard. That player's turn ends - and all players try to remember which cards were turned over for future matches.
  4. The game continues until all cards have been matched.
  5. The winner is the player with the most matches.
Get the free activity here