Walk Two Moon is a beautiful story of a thirteen year old girl, Sal Hiddle, who travels from Ohio to Idaho with her grandparents to visit her mother’s grave. The story moves between the adventures of the trip in the present to flashbacks into Sal’s past as she tells stories to her grandparents along the way.
Be sure to take a look at the free context clues games to use with the book. Continue Reading
These task cards are ideal for many game-like activities including SCOOT. In this practice, students read passages from The Wonderful Wizard of Oz. Students determine the meaning of one bold word from each passage in a multiple choice format. Students do not have to read The Wonderful Wizard of Oz to enjoy using these task cards. Click here to get the task cards.
Playing Scoot turns using a set of task cards into a game. You play by placing one task card on each student’s desk. For easier recording, place the cards in numerical order. Give each student one copy of a sheet to record answers.Continue Reading
By turning the study of context clues into game-like activities, students will learn techniques for figuring out new words. Games make the lesson fun and less of a challenge. I like to begin my study with one of the following activities:
Mystery Objects ~ Place objects into lunch-sized brown paper bags. Call on one student to describe the contents of the bag while others in the class try to guess what the object may be. I usually do this with four to five objects. Follow this activity by discussing how this activity is similar to figuring out unknown words in a sentence.
Cloze Activity ~ Provide sentences with one word missing. Turn completing the sentences into a competition by allowing students only a minute or two to complete the missing words. See which student can fill in the most blanks in the specified amount of time. End the activity with a discussion of how students were able to know what the missing word should be. Compare this activity to coming across an unfamiliar word while reading.